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MODELAGEM 3D

PROJETO MARIO WORLD

Fa de jogos da Nintendo, decidi criar uma fase bonus para meu projeto na aula de modelagem virtual. Criar uma fase desse jogo iconico foi muito interessante e desafioador, mas tambem muito divertido. Tudo foi feito usando Maya It was also challenging and pleasing to work in this Mario World aesthetic. The yellow surprise boxes were a challenge and  a fun puzzle to solve. 

PERSONAGEM LOW-POLY

This project was also done at the Savannah College of Art and Design. The goal was to make a low-poly character for mobile games that was below 500 polys. I was inspired by the aesthetic of Legend of Zelda from Nintendo 64, and also by Disney's Fantasia (especially the flower centaurs scene. Although I could not reach the goal of 500 polys (so much for choosing to do a hybrid character with 6 pairs of limbs) I was happy with the 570 polys and the blocky-early Nintendo feel.

PERSONAGEM HIGH-POLY

This character was developed on my ZBrush class at the Savannah College of Art and Design. After experiments with low-poly characters, the goal this time was to sculpt a high-poly character for games, which we then did the retopologised  in Maya and uploaded to Unity.

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